Eventually, I sacrificed my S+ Sakura to Awaken Poison to SS, gaining even higher levels. These four became my chosen party for quite some time until I finally had the opportunity to raise Sakura and Ibuki into their S+ grades through Awakening. By the time I somehow managed to pull the powerful Juri, I had also acquired Yang, Decapre, and Poison. Through Awaken, I was able to have a whole roster of grade A and grade A+ characters at my disposal while waiting to pull stronger initial characters. However, by contrast, I pulled several grade B fighters such as Sakura, Ibuki, and Ken. When I started playing Street Fighter: Duel, the only grade A fighter I managed to pull for the longest time was Crimson Viper. You strengthen characters through resource usage. Grade B fighters can often rise to grade S+, while you can often strengthen grade A fighters above that threshold to the highly vaunted grade SSS. By Awakening characters, you can raise their grades even higher. Doing so will sacrifice one or two characters but strategically strengthens another in their place. That’s because you can use a special mode called Awaken to either dismiss grade C fighters for valuable resources or to combine characters of the same rank or faction, an element associated with a particular character, such as Elena and Makoto’s thunder alignment. Pulling characters often means gaining multiple versions of the same character, though having this happen or getting a ton of grade C characters isn’t the worst thing that can happen in Street Fighter: Duel. Naturally, grade C and B characters are more accessible to pull than their A counterparts. These characters are ranked: grade C, original characters to the game grade B, higher tier characters from SF, such as Sakura or Ibuki and grade A, rarer characters from the SF series, such as Chun-Li or Dhalsim. The main “draw” (so to speak) of Street Fighter: Duel is that you can pull and collect various World Warriors to fight in a four-person party comprising three active fighters and one reserve party member who gets tagged into combat. However, as far as playable characters are concerned, they’re far from limited to just the SF showrunners. When starting Street Fighter: Duel, you must choose either Ken or Ryu as their starting character. You may get lucky and draw your favorite characters! It’s a shame for series fans, as the Street Fighter cast is a colorfully eccentric and overall likable bunch. Beyond occasional snippets of dialogue during the game’s few-and-far-between story scenes and the unlockable character bios, as you acquire them and gain more tiers, any real sense of the characters and their personalities stems from your familiarity with them from other games. It makes even the typical SF fighting game story modes seem award-winning by comparison. The paper-thin story merely serves as an excuse as to why Street Fighter: Duel is happening in the first place. On their travels, they fight the forces of the nefarious Shadaloo and the new mystery organization SIN. Set around the Street Fighter IV games’ time frame, the bare-bones story of Street Fighter: Duel finds Shotokan martial artists Ken and Ryu embarking on what amounts to a road trip. For those gamers, Street Fighter: Duel serves as a rather mindlessly entertaining diversion while we wait for the much-hyped Street Fighter 6‘s eventual release this June 2023. A fraction of fun still can be found if you have the patience to wait it out, but this title will only appeal to the cross-section of diehard SF and RPG enthusiasts out there. For me, combining the venerable Street Fighter fighting game series with RPG mechanics sounds like a dream game, though the overall experience becomes unfortunately tempered in the case of Street Fighter: Duel due to its mobile limitations and prominent gacha elements.
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